This WeiDU mod takes the almost-but-not-quite-finished content that shipped with Black Isle's classic Planescape: Torment CRPG, and finishes and polishes it so you can actually see and enjoy the new content in your game. And as you shall soon see, there's quite a bit of it. Version 2.0 of this mod comes with no less than 14 full and non-trivial restorations.

The key thing to know here is that the vast bulk of the content of this mod was written and developed by the folks at Black Isle that created the rest of the game. They did the first 95%, we modders are just doing the last 5% to hook it into the game, so you can expect that the material and dialogues here will be within the spirit and style of the original game.

Here's the short list of components. Click here for a detailed description of each.

  • "Restored Able Ponder-Thought Research"
  • Originally Restored by: Restoration Pack, SKARDAVNELNATE. Completely Redone by Qwinn

  • "Restored More Morte Mortuary Moments"
  • Originally Restored by: Restoration Pack, SKARDAVNELNATE, Qwinn

  • "Restored Candlestick Quest"
  • Originally Restored by: Platter

  • "Restored Deionarra's Truth Conversations"
  • Originally Restored by: SKARDAVNELNATE

  • "Restored Pendant of Yemeth Quest"
  • Originally Restored by: SKARDAVNELNATE

  • "Restored Elyce & Company Quest"
  • Originally Restored by: SKARDAVNELNATE

  • "Restored Curst Citizens"
  • Originally Restored by: SKARDAVNELNATE

  • "Restored Curst Prisoners"
  • Originally Restored by: Qwinn

  • "Restored Carl Parfidor"
  • Originally Restored by: SKARDAVNELNATE, scripting by Qwinn

  • "Restored Alley of Dangerous Angles Thugs"
  • Originally Restored by: Qwinn

  • "Restored Morte & Ingress's Teeth Banter"
  • Originally Restored by: Qwinn

  • "Restored Items"
  • Originally Restored by: Platter's Fixpack, Restoration Pack, SKARDAVNELNATE

  • "Restored Party Comments and Banters"
  • Originally Restored by: Restoration Pack, Qwinn

  • "Restored Item Cheats - Not Recommended"
  • Originally Restored by: Restoration Pack, Qwinn

Mod title > IntroductionBACK TO TOP


Unfinished Business was created and tested on a clean install of the 4-CD version of Planescape: Torment, followed by the application of the Official PS:T Patch 1.1 available at Sorcerer's Place, followed by the PS:T Ultimate WeiDU Fixpack.

Installing the PS:T Fixpack prior to PS:T Unfinished Business is very strongly recommended. The PS:T Fixpack readme contains instructions for creating a good base for all other mods, including how to patch the game if you have the 4CD version and installing your language pack if necessary.

Once the base of a patched and bug-fixed install is laid down, any other WeiDU mods you wish to install can be installed in any order. For example, after installing the Fixpack, feel free to install Qwinn's PS:T Tweak Pack before or after Unfinished Business, it should make no difference. All WeiDU mods are designed to play well together and introduce no conflicts with one another.

To install Unfinished Business, simply extract pstub.rar into the main directory of your Planescape: Torment game (probably C:\Program Files\Black Isle\Torment). Click Setup-PST-UB.exe and follow the prompts.

Your first option during the installation procedure will be to install all of the "Recommended Components". Saying Yes to that option will install the entire mod except for the "Restored Item Cheats - Not Recommended" component. You will then have a separate option to install that component, if you so wish. This is the suggested method of installing the Unfinished Business mod, but you should feel free to customize it and only install the specific components you prefer.

To uninstall, simply click Setup-PST-UB.exe once more and follow the prompts.

PS:T Unfinished Business > InstallationBACK TO TOP

Detailed Component List

1. Restored Able Ponder-Thought Research

95% of what's necessary to have Able Ponder-Thought conduct research on three subjects for you is in the original game files. This component completes it.

SKARDAVNELNATE and Restoration Pack both had their own methods of determining how much time had to pass before his research would be completed. In the Unfinished Business version (built up by Qwinn from the original Black Isle files), you simply need to leave the Clerk's Ward altogether and return for him to have time to complete his research. (Have to give him a chance to leave the bar, after all.)

2. Restored More Morte Mortuary Moments

This component restores two bits regarding Morte in the Mortuary. They are "Morte's Original Intro" which was originally restored in the Restoration Pack but which I handle completely differently, and "Morte Comments on Dhaal's Book" from SKARDAVNELNATE'S AIP, which I also implement somewhat differently.

"Morte's Original Intro:"

The main Morte dialog file the game ships with (DMORTE.DLG) contains an introductory conversation with Morte that is much like all the other conversations in game - you have multiple options in what you say, lots of different conversation paths to explore, etc. What actually shipped is a lobotomized version with almost no options in your responses, probably so as to introduce players new to RPG's more slowly to the whole experience. This UB component restores Morte's introduction to the originally intended more complex version. You can get quite a lot more dialogue out of Morte now if you dig for it.

I'm doing this completely different from the way Restoration Pack did it. Also, the entire dialogue is presented exactly as it was written by Black Isle, with three minor exceptions. See MorteIntro\tph\MorteIntro.tph if you want the details on the differences from Restoration Pack's handling and from the game files.

"Morte Comments on Dhaal's Book:"

Originally restored by SKARDAVNELNATE and done in a slightly different manner by Qwinn, Morte's walkthrough in the mortuary is extended slightly, and he will comment when you approach Dhaal near the beginning of the game. All content was within the game files, all that was needed were a couple of script changes.

3. Restored Candlestick Quest

Originally restored and distributed as a stand alone restoration mod by Platter, SKARDAVNELNATE provided some good fixes for this restoration of a quest in the Buried Village. Most of the content here existed in the game files: the areas, the items, the creatures and the dialog lines, all were already in the game, just not enabled. Platter added a couple of triggers and actors and scripts to restore it, and SKARDAVNELNATE added the quests to the journal, fixed some script errors and corrected the colors and appearance of the actors. Qwinn added some additional scripting for the portals.

4. Restored Deionarra's Truth Conversations

SKARDAVNELNATE'S description of his restoration: "There are several dialog options [regarding Deionarra's fate] that can't be accessed before the Fortress of Regrets. However a few of them are non specific enough where TNO doesn't need to know all the details. Using the Deionarra Sensory Stone and speaking with Iannis should be enough to piece together that something happened. Iannis's dialog is too detailed but if it is enabled it will now work properly."

Note that this is NOT the "Deionarra's Truth" mod out there that also restores Iannis's conversation about Deionarra's fate despite the fact that there's no way that TNO could know what he discusses in it. As he says, SKARDAVNELNATE's version only restores conversational bits that are consistent with what the player can know at that point in the game.

5. Restored Pendant of Yemeth Quest

Originally restored by SKARDAVNELNATE, this is possibly the single biggest restoration in this mod. This component restores a quest involving 6 actors spanning two different areas, mostly in or near the Smoldering Corpse Bar. To start it, talk to Ratbone in Ragpicker's Square. Note that this is NOT the Ratbone that was in that area in the original game - that Ratbone gets renamed to Carver in the PS:T Ultimate WeiDU Fixpack so as to avoid redundancy with -this- Ratbone that is restored by this mod.

Although there were lots of typos and small bugs that needed fixing to get the quest working smoothly, the vast majority of the content of this quest existed in the game files, including all of the dialogue. The restoration mainly just adds already existing actors to the areas and scripts to control them.

6. Restored Elyce and Company

Originally restored by SKARDAVNELNATE, with some additional fixes by Qwinn, this quest restores Elyce, her brother and her boyfriend to the game, and there is a small quest involved. Once again, the dialogues and creatures, etc., were all there in the game files. SKARDAVNELNATE just adds them as actors to the area, and corrects a handful of script errors. Qwinn fixed a few additional bugs in their dialogues.

7. Restored Curst Citizens

Seven cool new Curst Citizens, originally restored by SKARDAVNELNATE, all with interesting dialogues dug up from within the game's unimplemented files.

8. Restored Curst Prisoners

This is original to PS:T Unfinished Business, restored by Qwinn. Ever wonder why the Curst prison, a major planar prison, had so few prisoners in it? Not even a plague could account for how sparse it was. You'd see up to 3 prisoners only if you yourself sent them there, and then a bunch more quickly hacked to pieces later on, and that's it. There were actually 9 additional prisoner's dialogues coded that were never put into the area. This component puts them there. And if by some chance those prison doors were to ever open, and the prison erupt into riots and chaos, don't expect them to ignore the opportunity!

9. Restored Carl Parfidor

Another cool restoration originally done by SKARDAVNELNATE. In the original game, you can hire someone to kill Carl Parfidor, but you can never actually meet him. Now you can! As with all other UB components, the dialogue enabled here was written by the Black Isle staff. And if you do have Carl Parfidor snuffed, you will meet a "Curst Administrative Assistant" instead, also as intended. Qwinn added scripting so that the hired help doesn't simply disappear and Carl doesn't just get magically replaced.

10. Restored Alley of Dangerous Angles Thugs

This is original to PS:T Unfinished Business, restored by Qwinn. The generic thugs in the Alley always bothered me greatly - they seemed very unintelligent, aware only of whether or not you'd paid their gang's toll, and repeatedly telling you to "Stay right here, someone will be along shortly to talk to you" which in most of the area simply wasn't true, you were only approached near the area exits. Thankfully, I found other buried dialogue files (and these following the correct PS:T naming conventions) where they are actually aware of events unfolding around them, will comment on them, and they will no longer be, down to the last man and woman, maniacally obsessed with your 10 copper piece toll.

11. Restored Morte & Ingress's Teeth Banter

This is original to PS:T Unfinished Business, restored by Qwinn. It restores a very amusing (non-voiced) banter between yourself, Morte and Ingress's Teeth. Before Morte can use the teeth, you will need to use them with Morte nearby.

Please be aware that unlike all the other recommended components of Unfinished Business, this restoration includes dialogue not contained within the unmodded game files. Two short lines were needed to connect existing blocks of dialogue together smoothly. More significantly, I had to write an epilogue to the banter to account for a game engine limitation - namely, there is no way to automatically equip Morte with the teeth, but that's how the original banter ends (which was probably why the banter was cut from the game in the first place). Almost all of the dialogue up to him having them equipped is original Black Isle material, everything after that was written by me to account for the limitation.

Since such an epilogue was necessary to 'finish' the content, I decided to have fun with it. I hope you'll find my epilogue as amusing as the original content. It's certain that Annah (if she's there) will find it so. I do continue the original banter's providing of both a "good" and "evil" track, at least for a little while.

12. Restored Items

As of version 2.00, the items restored to the game by this component are the Rat Charm, the Fiend's Teeth, the Eye of Vecna, Devil's Due and the Chaos Feather. All except the Rat Charm were originally restored in the Restoration Pack.

The Rat Charm was originally restored by Platter's Fixpack and actually made usable by SKARDAVNELNATE. The reason it wasn't usable is due to an unfixable bug in which restricting -any- faction from using an item makes it also unusable by Xaositects. What that means is there's no way to restrict it to Xaositects only as was originally intended, and probably why it was removed from the game. SKARDAVNELNATE handled it by restricting it to Chaotic alignment only, which I agree is the best solution available. It is available from Barking Wilder if you are a Xaositect, you ask him the right question, and you have the right component item in your inventory.

The Fiend's Teeth (usable by Morte) becomes available on a merchant which is restored to Curst, named Murk.

The Eye of Vecna will not become available until later in the game... be sure to check with Vrischika if you come back after leaving Sigil for any length of time.

Devil's Due and the Chaos Feather will be found in a container somewhere within the walls of Sigil - or at least, it's reputed to be, though no one knows for sure.

13. Restored Party Comments and Banters

There are many unused sound files in the game. This component is here to house any that are restored.

Version 1.00 of PS:T Unfinished Business does not yet contain any new interparty banters, but it does contain 3 voiced comments. One was originally restored in the Restoration Pack, a comment by Grace about Fell the first time she enters the Hive area containing his parlor. Qwinn has added another two, both in the main Clerk's Ward area, one when Morte first enters it and another when Grace first enters it.

14. Restored Item Cheats - Not Recommended

Vrischika's dialogue has disabled conversation paths where she offers to sell you the "Sword of Wh'ynn" - aka "The Cheater's Blade" - and "The Tome o' Cheats". Their descriptions indicate what they are supposed to do, but neither of them actually did anything. Restoration Pack enabled them, allowing you to buy both of them and read the descriptions and, in the case of the Sword of Wh'ynn, reenabled it's power (which is basically to skip ahead to the final game cutscene, which basically just spoils the ending, which is why I don't recommend that one).

Note that this in actuality also restores a third item - as buying either of those two items from Vrischika also makes a new tattoo available from Fell (what doesn't?).

Restoration Pack also claimed to enable some of the Tome o' Cheats options, but did not in fact do so. The Unfinished Business version, however, does. And it will make the game trivially easy, which is why I don't recommend it (except for modders looking to test their mods, which is the only reason I bothered to make it). The Cheats available in the UB version 1 Tome of Cheats are the Teleport Cheat, Rest Anywhere Cheat, Wealth Cheat, Attribute Score Cheat, Death Cheat, Experience Cheat, Word 'o Good and Evil Cheat, and Word o' Law and Chaos Cheat.~

Two things of note about the Tome o' Cheats. One is that Qwinn's PS:T Tweak Pack also contains a Tome o' Cheats tweak, the difference being that with the Tweak Pack mod you start the game with the Tome o' Cheats in your possession, whereas in this component you have to wait until you get to Vrischika (as was... *cough*... "intended") a fair ways into the game before you can buy the Tome (and it's... rather expensive from her). The other thing of note is that this has -nothing- to do with Platter's Tome o' Cheat mod, which I've never even downloaded or seen. The dialog you see when you use the book is entirely authored by Qwinn. The conversation with Vrischika about the book is what was contained in the original files, and the only thing there that I modify slightly is the listing of the cheats available in the Tome.

PS:T Unfinished Business >Component ListBACK TO TOP

Frequently Asked Questions

Q: While playing one of these components, I ran into a bug. What can I do?
A: Report the bug here at the PS:T Unfinished Business Mod Forum at Spellhold Studios, and I'll do everything I can to resolve your issues in a timely manner.

Q: I had problems installing Unfinished Business. Help?
A: Before installing PS:T Unfinished Business, did you install the Official Patch 1.1 (if you have the 4-CD version) and then the PS:T Ultimate WeiDU Fixpack, as described in the Installation Procedure?

If you believe you did, please report the issue here at the PS:T Unfinished Business Mod Forum at Spellhold Studios, and I'll do everything I can to resolve your issues in a timely manner. It would be helpful if, in your post describing your problem, you attach the SETUP-PST-UB.DEBUG file which you'll find in your Torment folder.

Q: When you describe the authors regarding each component, just who is "Platter", "SKARDAVNELNATE" and what is this "Restoration Pack" you keep referring to?
A: They are other modders whose work was consulted and integrated into the development of this mod and the PS:T Ultimate WeiDU Fixpack as well. For the full details regarding their work, and links to where their (non-WeiDU) mods can still be downloaded, please consult the FAQ section of the Readme for the PS:T Ultimate WeiDU Fixpack, where I attempt to answer any related questions.

Mod title > FAQBACK TO TOP


This mod integrates some work which was originally created by the talented modders Platter, Cilantro (author of the Restoration Pack) and SKARDAVNELNATE, reimplementing them in a compatibility-friendly WeiDU format and adding some totally new and original content by Qwinn as well.

Unfortunately, Platter and Cilantro have all but disappeared from the internet since their work, and my attempts to contact them have failed, but they still deserve great credit for the effort and quality of their work which has been reimplemented here.

SKARDAVNELNATE willingly consented to allow me to refer to his All Inclusive Fixpack for this mod and was helpful in answering my many questions, and for that he deserves great credit for the (hopeful) success of this mod and has my gratitude as well.

Qwinn - that would be me - did all the WeiDUization work which required manually reimplementing every mod by all the other authors. That means if there's problems in Unfinished Business that don't appear in their work, it's almost certainly all my fault, don't blame them. Also blame me if you found any typos or grammar errors in the dialogs. I also did all the testing, at least for Version 1.00. So yeah, blame me for everything that goes wrong. But DO let me know about it at the forums, linked at the top of this readme. The end goal is to have -no- bugs left.

Many thanks also go to the various modders over at the Gibberlings 3 forums who patiently answered many of my dumber questions as I learned how to mod, particularly Miloch, Isaya, devsin and Nythrun who pointed me in the right direction at a couple of tricky points, and to the various players who encouraged me to keep up the project over at G3 as well (particularly, but definitely not limited to, Icendoan, Daulmakan, and Bearwere). I'd also like to extend credit to Spellhold Studios, and K'aeloree and SConrad in particular, for graciously permitting me to host all three mods here and to grant them a prominent position on the main forum page. Finally, thanks to thebigg over at the Pocket Plane Group for hearing out and implementing my wish list for additional features to include in WeiDU 207 that made my job easier.

Version 2.00:

Thanks to the many kind players who lent their hard work to translating these mods. Ghildrean provided the Spanish translation, Yakkuz provided the Italian translation, and the German translation was produced by cooperation between (in alphabetical order) Arkain, Avantenor, Doctor Who, Homisite, and Zenju, with Homisite and Zenju leading the project. Zenju, incidentally, also did the most recent revisions for the german translation of the game, and as such I am especially grateful for his help.

I hope you enjoy your best Planescape: Torment experience yet! As fickle as memories can be (as TNO could well assert), may the memory of this, the best CRPG ever written, never die.

Mod title > CreditsBACK TO TOP

Version history

04 June 2008 - Version 1.00
  • Initial Release
12 August 2008 - Version 2.00
  • Added Spanish, German and Italian translations.
Mod title > Version HistoryBACK TO TOP