Rogue Rebalancing
A Spellhold Studios mod
Author: aVENGER | Forum | Mod homepage | Version: 4.47
Introduction | Compatibility notes | Installation | Components | FAQ | Version history | CreditsLegal Notice | Contact info

Introduction


The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal which strives to bring the Rogues (Bards and Thieves) of BG2 closer to their Pen and Paper AD&D counterparts. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. In so far, Rogue Rebalancing can restore proper dual-wielding skills to Bards and Thieves, revise the Bard and Thief kits and their respective high level ability tables, restore the proper PnP spell progression table for Bards, add more items useful for Rogues to the game, slightly revise the thievery aspect of the game, enhance the Shadow Thief quests related to Bodhi's tasks in Chapter 2 and introduce a new challenging encounter with a group of Cyric's followers in Chapter 6. Detailed documentation for each of the mod's components can be found in their respective readme files.

Note: In order to experience all of the new content introduced by the Rogue Rebalancing mod you must start a new game after installing it.
Rogue Rebalancing > Introduction BACK TO TOP

Compatibility notes

The Rogue Rebalancing mod should be compatible with most other WeiDU mods. Unless otherwise instructed, always install Rogue Rebalancing after any other mods in order to ensure maximum compatibility. Specific compatibility issues for each component are listed in their respective readme files.

Note: If you intend to install Rogue Rebalancing alongside other mods please consult the Compatibility Guide beforehand. Furthermore, since aTweaks and Rogue Rebalancing share certain resources, it's very important to always install aTweaks last. To emphasize the point, never install any component of Rogue Rebalancing after aTweaks.

Rogue Rebalancing > Compatibility Notes BACK TO TOP

Installation

The Rogue Rebalancing mod is packaged and installed with WeiDU and is distributed as a self-extracting archive. To start the installation procedure simply double click on the self-extracting archive and point the installer to your Baldur's Gate 2 folder (default C:\Program Files\Black Isle\BGII - SoA\). In case you are installing this mod for a BG1Tutu or a BGT game point the installer to your BG1Tutu/BGT folder instead. Before starting the installation procedure make sure that neither Baldur's Gate 2 nor any third party editors such as Shadow Keeper and Infinity Explorer are currently running. After installing the mod you can re-run "Setup-RR.exe" in your BG2 folder to reinstall, uninstall or otherwise change its components.

Note: The Rogue Rebalancing mod requires that Baldur's Gate 2 and its Throne of Bhaal expansion as well as the latest official patch (version 26498) are installed on your system. Furthermore, it is strongly recommended to also download and install the G3 BG2 Fixpack before proceeding with the installation of the Rogue Rebalancing mod.

Rogue Rebalancing > Installation BACK TO TOP

Components


Proper dual-wielding implementation for Thieves and Bards

This component will allow all rogues (Bards, Thieves and their respective Kits and Multi-Classes) to assign up to three points into "Two Weapon Fighting Style", as per PnP rules.
More information

Thief kit revisions

This component will modify all Thief kits and make them match their PnP counterparts more closely. In summary, Assassins can no longer be good aligned and receive an innate bonus to saving throws vs. poison as well as a new Death Attack ability at higher levels, the Bounty Hunters' special snares have been replaced with Alchemical Traps and they can now coat their weapons in Paralytic Toxin while Swashbucklers now use the Fighter's THAC0 table when wielding melee weapons.
More information

Thief High Level Ability revisions

This component will revise the Thief High Level Ability table by replacing all magic-based HLAs with new abilities which are more fitting for the Thief class. Furthermore, some of the non-magical Thief HLAs will be modified in order to match their PnP counterparts more closely. In effect, Scribe Scrolls will be replaced with Crippling Strike, Time Trap will be replaced with Acid Trap, Greater Evasion will be replaced with Danger Sense while Evasion and Alchemy now work more akin to their PnP counterparts.
More information


Proper racial adjustments for thieving skills

This component will restore the proper PnP AD&D racial adjustments for thieving skills. For the most part, the adjustment values were correctly implemented in BG2, however, the base 10% chance to Detect Illusions was missing for all races and a few entries for Elves, Half-Elves, Halfling and Half-Orcs were inaccurate.
More information


Bard Kit revisions

This component will modify all Bard kits and make them match their PnP counterparts more closely. In summary, the kits now get additional benefits but also receive new disadvantages which make them more distinctive from each other. Furthermore, the battlesongs of all kits have been modified and their hearing range has been extended slightly above the visual range of the performing Bard.
More information

Bard High Level Ability revisions

This component will remove all Traps and other Thief-specific HLAs from the Bard High Level Ability table and replace them with new abilities which are more fitting for the Bard class. These new HLAs are: Mass Charm, Sound Burst, Enthralling Melody, Lingering Song, Resonating Weapon and Sound Barrier. Furthermore, the Magic Flute, Scribe Scrolls and Alchemy HLAs will be revised and each Bard kit will get a unique version of the Enhanced Battlesong HLA.
More information

Proper spell progression for Bards

This component will restore the proper PnP AD&D spell progression to Bards, effectively granting them the ability to cast 7th and 8th level spells once they reach the appropriate experience levels.
More information

Additional equipment for Thieves and Bards

This component adds more magic items suitable for Thieves and Bards (bucklers, bardic instruments, hoods, cowls, ioun stones...etc.) to the game and modifies the Short Sword of Backstabbing in order to bring it closer to its PnP counterpart. Most of the new equipment can be purchased from Marina, the Black Market merchant, who resides on the main floor of the Shadow Thief guildhall in Athkatla's Dock District. Besides adding new equipment, this component also restores several lost items from BG1 (i.e. the Dagger of Venom and Kiel's Buckler). In return, a few of the new items are also available in the BG1 portion of the game for BG1Tutu and BGT players. Finally, a small quest involving Arledrian (the fence who resides on the top floor of Gaelan Bayle's house) will be added as well. 
More information

Upgradeable equipment

Baldur's Gate 2 allows Cromwell (the dwarven blacksmith who lives in the Docks District of Atkhatla) and Cespenar (the imp servant who resides in the Pocket Plane) to upgrade and improve certain magical items by fusing them with additional ingredients. This component expands upon that feature and allows these characters to upgrade some of the items which are added or modified by various components of the Rogue Rebalancing mod.
More information


Revised thievery

This component will slightly revise the thievery aspect of the game. Firstly, it will allow all merchants whose dialogue implies that their wares are stolen to buy fenced goods. Secondly, it will prevent PC thieves from stealing from any merchants who can buy fenced goods in order to close the "infinite money" exploit. Thirdly, this component will prevent the effects of thievery potions from stacking (in case of multiple uses) and can optionally replace them with their corresponding PnP counterparts. Lastly, this component will standardize the reactions of neutral characters who have witnessed a theft and prevent animals and incapacitated characters from calling the guards. Note: This component is only available for the Windows version of the game.
More information

Chosen of Cyric encounter

This component will add a challenging encounter with a hostile party belonging to the Chosen of Cyric (a fanatical order of Cyric's most devoted followers) to the game. The encounter takes place in Chapter 6, after the final confrontation with Bodhi. It can be resolved through diplomacy, insight, intimidation or combat depending on your preference and your character's abilities. The combat portion of the encounter is balanced for a six-person party with an experience range of 2,950,000 to 4,000,000 XP. Defeating the Chosen of Cyric in direct combat yields several magic items which are most suitable for Thieves and Bards.
More information

Shadow Thief improvements

This component enhances the AI and the combat prowess of all Shadow Thief opponents which the party faces after siding with Bodhi at the end of Chapter 2. At the same time, it introduces a special stealth path which allows the player to avoid all combat encounters with the Shadow Thieves save for the final battle with Aran Linvail and his personal guards. Furthermore, it allows single-classed Thief protagonists to side with Bodhi in Chapter 2. Finally, this component also improves the AI of the Shadow Thief allies which come to the party's aid in Chapter 6 in case the player sides with Aran Linvail and requests his assistance.
More information



Rogue Rebalancing > Components BACK TO TOP

Frequently Asked Questions

Q: Do I need the Throne of Bhaal expansion and the latest official patch in order to play this mod?
A: Yes, the Throne of Bhaal expansion as well as the latest official patch (version 26498) are both required in order to play this mod.  

Q: Do I need one of the unofficial fixpacks in order to play this mod?
A: It is strongly recommended to download and install the G3 BG2 Fixpack before installing the Rogue Rebalancing mod.

Q: Can I use the Baldurdash fixpack instead?
A: Possibly, but since Baldurdash doesn't fix some of the recently discovered bugs, certain issues may arise in that combination.

Q: I've found a bug in Rogue Rebalancing. What should I do?
A: Visit the Bug Report thread on the Rogue Rebalancing forum and follow the instructions provided there. 

Q: I've found a compatibility issue between Rogue Rebalancing and another mod. What should I do?
A: Visit the Compatibility thread on the Rogue Rebalancing forum and follow the instructions provided there.

Q: I'd like to suggest a change/criticize/praise/review Rogue Rebalancing. How can I do that?
A: Visit the Feedback thread on the Rogue Rebalancing forum and follow the instructions provided there.

Q: I'd like to translate Rogue Rebalancing into a different language. How should I do that?
A: Visit the Translation thread on the Rogue Rebalancing forum and follow the instructions provided there.

Q: I have a question about Rogue Rebalancing which is not covered by this FAQ. What should I do?
A: Visit the Rogue Rebalancing forum and post your question there.

Note: You don't need to register on the Rogue Rebalancing forum in order to post there.
Rogue Rebalancing > Frequently Asked Questions BACK TO TOP

Version History

The complete version history for all components of the Rogue Rebalancing mod can be found in their respective readme files:


Rogue Rebalancing > Version History BACK TO TOP

Credits

Mod author:


The creators of the Baldur's Gate series:


Tools Used in the creation of Rogue Rebalancing:


Special thanks:


Translation team:

Beta testers:

Rogue Rebalancing > Credits BACK TO TOP

Legal Notice:    

Rogue Rebalancing > Legal Notice BACK TO TOP

Contact Info:    

Rogue Rebalancing > Contact Info BACK TO TOP