Wizard Slayer Rebalancing
A Spellhold Studios mod
Author: aVENGER | Forum Version: 1.04
Introduction | Compatibility notes | Installation | Components | FAQ | Version history | CreditsLegal Notice | Contact info

Introduction


This mod was largely inspired by several other Wizard Slayer revision mods which came before it, most notably Gray Acumen's Kit Improvements, Konalan's Tweaks, Ashes of Embers and Kitanya's fixes (by SixOfSpades). This version is a bit more conservative and attempts not to stray too far from the original kit design. In summary, it tries to enhance the Wizard Slayer's inherent strong points while adding some of the best features from the aforementioned mods. This should make the kit a bit more balanced and fun to play while staying mostly true to Bioware's original concept. The mod works on normal Baldur's Gate II games as well as either of the two Baldur's Gate conversion projects: (Easy)Tutu and Baldur's Gate Trilogy (BGT).

Note: In order to experience all of the new content introduced by this mod it is recommended to start a new game after installing it.
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Compatibility notes

This mod should be compatible with most other WeiDU mods. Here are some notes on a few specific mods: 

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Installation

This mod is packaged and installed with WeiDU and is distributed as a self-extracting archive. To start the installation procedure simply double click on the self-extracting archive and point the installer to your Baldur's Gate 2 folder (default path C:\Program Files\Black Isle\BGII - SoA\). In case you are installing this mod for a BG1Tutu or a BGT game point the installer to your BG1Tutu/BGT folder instead. Before starting the installation procedure make sure that neither Baldur's Gate 2 nor any third party editors such as Shadow Keeper and Infinity Explorer are currently running. After installing the mod you can re-run "setup-wsr.exe" in your BG2 folder to reinstall, uninstall or otherwise change its components.

Note: This mod requires that Baldur's Gate 2 and its Throne of Bhaal expansion as well as the latest official patch (version 26498) are installed on your system. Furthermore, it is strongly recommended to also download and install the G3 BG2 Fixpack before proceeding with the installation of this mod.

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Components


Wizard Slayer kit revision

This warrior specializes in hunting down wielders of arcane magic. To that end, he conditions his body to resist magic and learns attack techniques that can disrupt arcane spellcasting. This rigorous training regimen requires the Wizard Slayer to forego the use of any magic items besides weapons, armor and healing potions. In addition, he must remain fully devoted to his cause and cannot pursue additional professions.


Advantages:
-  Starts with 10% base magic resistance
-  Gains an additional +2% bonus to magic resistance for every level of experience
-  Gains the Disrupt Magic passive ability at first level
-  Gains the Shatter Magic ability at first level and every 8 levels thereafter


Disadvantages:
-  Cannot use any magic items except for weapons, armor and healing potions
-  Cannot dual-class


Disrupt Magic:
Whenever a Wizard Slayer lands a successful hit on an arcane spellcaster the target is afflicted with a cumulative spell failure penalty. During the next 3 rounds, the victim has a 10% base chance to miscast any arcane spell plus 1% for every experience level the Wizard Slayer attains. This passive ability is always in effect.


Shatter Magic:
A Wizard Slayer can channel his innate magic resistance into his weapons in order to break through the magical defenses of arcane spellcasters. During the round when this ability is activated, each successful hit removes one combat and one specific protection from his target. However, this temporarily nullifies the Wizard Slayer's innate magic resistance making him vulnerable to magic during the next 2 rounds. Until his magic resistance recovers, the Wizard Slayer cannot use any special abilities that rely on it.

Wizard Slayer High Level ability revision

Reflect Magic (replaces Resist Magic)

An experienced Wizard Slayer eventually learns to channel his innate magic resistance in a manner which allows him to reflect magic back to its source. For 3 rounds after this ability is activated, all spells targeted directly against the Wizard Slayer are redirected back to the original caster. However, this temporarily nullifies the Wizard Slayer's innate magic resistance making him vulnerable to any spells that are not directly targeted at him. This vulnerability takes effect when the ability is activated and persists for 3 rounds after it expires. Until his magic resistance recovers, the Wizard Slayer cannot use any special abilities that rely on it.


Arcane Bane (replaces War Cry)

An experienced Wizard Slayer can apply a special technique to his attacks making them extremely effective against wielders of arcane magic. For 2 rounds after this ability is activated he gains a +5 bonus to damage against all arcane spellcasters. Furthermore, the Wizard Slayer's attacks become so forceful that his opponents must save vs. death with a -4 penalty or lose one of their memorized spells on each hit.

Revised Wizard Slayer item restrictions

This component slightly loosens the item restrictions that are normally imposed on the Wizard Slayer. It can be installed in two ways.

The Minimal changes option will allow the Wizard Slayer to use items which increase magic resistance, such as the Amulet of 5% Magic Resistance, Kaligun's Amulet of Magic Resistance, the Cloak of Balduran and the Potion of Magic Protection.

In addition to everything mentioned above, the Moderate changes option allows the Wizard Slayer to also use items which provide protection from magic in some form, such as the Cloak of Mirroring, Belt of Inertial Barrier, Amulet of Spell Warding, Ring of Spell Turning, Potion of Magic Shielding and Potion of Magic Blocking.


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Frequently Asked Questions

Q: Do I need the Throne of Bhaal expansion and the latest official patch in order to play this mod?
A: Yes, the Throne of Bhaal expansion as well as the latest official patch (version 26498) are both required in order to play this mod.  

Q: Do I need one of the unofficial fixpacks in order to play this mod?
A: It is strongly recommended to download and install the G3 BG2 Fixpack before installing this mod.

Q: Can I use the Baldurdash fixpack instead?
A: Possibly, but since Baldurdash doesn't fix some of the recently discovered bugs, certain issues may arise in that combination.


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Version History

v1.04 - December 30, 2011
  • Added the Traditional Chinese and Simplified Chinese translations (by Hindo's Doom)
v1.03 - November 26, 2011
  • Added the French translation (by Sanctifer of the d'Oghmatiques)
v1.02 - May 21, 2011
  • If TobEx is detected, this mod will now set the "Magic Resistance Mod Fix" option in TobExCore.ini to 0 in order to avoid some compatibility issues
v1.01 - May 15, 2011
  • Added the Russian translation (by Silent, Hawkmoon, Njkzy & Prowler - Arcanecoast.ru)
v1.00 - May 9, 2011
  • First public release

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Credits

Mod authors:


Translation team:


The creators of the Baldur's Gate series:


Tools Used in the creation of this mod:


Special thanks:


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Legal Notice:    

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Contact Info:    

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