Introduction

One of the things many find sorely lacking in the Bioware NPCs are the more complex relationships presented by modern NPC mods--especially in regards to "friendships," the relationships NPCs have with the PC when not romancing them.

This mod adds a series of dialogues for a female PC or a male PC who has turned Viconia down, and attempts to give someone who isn't interested in a romantic relationship something to bite into. But bear in mind that Viconia is not an easy person to talk to, let alone befriend. She has a mind of her own, and although she is willing to travel with you, she may not wish to become your confidante.

I hope you enjoy the mod as much as I have writing it! - K'aeloree

Visit the website or forum for all the latest updates.

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Installation

PC

The Viconia Friendship is a WeiDU mod, packaged in an extractable .RAR archive. Simply unrar "viconia_v1.rar" (WinRAR) into your Baldur's Gate II directory and run "setup-viconia.exe".

To uninstall, run "setup-viconia.exe" again and select the uninstall option.

OSX

Viconia Friendship is a WeiDU mod. Simply extract all files from the "viconia_v1_osx.rar" to your Baldur's Gate II directory and run "setup-viconia.command".

To uninstall, run "setup-viconia.command" again and select the uninstall option.

Compatibility and Installation Order

The Viconia Friendship mod should be compatible with all WeiDU mods, however, we cannot test every single one. It is compatible with installations of just BGII: SoA and BGII: ToB. If you do encounter an error, please contact K'aeloree (kae@spellholdstudios.net) or alternatively post on the forums.

Although it is not required for the Viconia Friendship to function properly, it is always a good idea install the latest version of the BG2 Fixpack.

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Frequently Asked Questions

Q: Is the Viconia Friendship compatible with XYZ mod?
A: It most certainly should be, but we have not tested it with every single mod available. If you do encounter an error, please contact K'aeloree (kae@spellholdstudios.net) or alternatively post on the forums.

Q: I have a female PC. When will the friendship start?
A: It should begin around 15 minutes after Viconia joins your party.

Q: I have a male PC. When will the friendship start?
A: It should begin around 2 hours after you have ended the romance.

Q: She doesn't seem terribly friendly to me!
A: What, did you expect hugs and puppies? Viconia is not Aerie.

Q: I've only had two dialogues, and the friendship has stopped!
A: This would be because Viconia most probably doesn't like you. She can be rather picky sometimes, and she won't like just any PC.

Q: The friendship seems to have stalled after that, what should I do?
A: Either you have been so rude to her that she has made the decision to ignore you, or you are at one of several talks requiring certain conditions to occur. Talk 6/7 occurs in the city, talk 9 occurs at rest and the last friendtalk occurs in Hell.

Q: This mod isn't in character at *all*.
A: I'm always looking for ways to improve the characterisation in this mod, so please send any suggestions or criticism to me (kae@spellholdstudios.net) or post on the forums.

Q: Have you got any plans to expand the mod by adding more dialogues in future?
A: I sure do--if you have any suggestions for dialogue you would like to see in the mod, please post it on the forum--I'd be happy to take a look at it!

Q: If I want to start a game in ToB, can I still get the ToB part of the friendship?
A: Certainly. When she joins the group, select the new dialogue option--"Come now, you know me better than that." This will kick-start the friendship.

Q: Does this mod change the game in any way besides adding more dialogue to Viconia?
A: No, it shouldn't.

Q: Is there any chance that player initiated dialogue will be added in future?
A: There are currently no plans for it, but if players are interested in it I would be happy to consider adding some in future versions.

Q: I would like to translate the Viconia friendship into another language. Any chance you could TRAify the mod?
A: Sure, I'm happy to. If you are interested in translating, just send me a line and I'll see what I can do for the next version.

Q: God, you're a prick. Please stop modding.
A: ... no. :D

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Credits

First up, a huge thank you to everyone who has worked in the Interaction Expansion Project. Could not have done it without you and your prodding! And a big thanks to the wonderful people who volounteered to help test, proofread and edit the mod. It is very much appreciated!

Author: K'aeloree
Coder: K'aeloree
Editors and Proofreaders: Arathlan, Choo Choo, Lorph Halys, Marco Necro, Miss Sakaki, Scipio, Solar's Harper, Tameon the Dragoon, VIIIofSwords, vilkacis
Testers: CrazeeFFan, Old Wolf, Scipio, VIIIofSwords

Programs/tools used in creation:

  • WeiDU, by Westley Weimer/Valerio Bigiani (the bigg)
  • Near Infinity, by Jon Olav Hauglid
  • WinRAR, by Eugene Roshal/Alexander Roshal
  • IESDP, maintained by igi
Copyright Notice:

The Viconia Friendship was developed by K'aeloree, based on material from the game Baldur's Gate II and its expansion.

All mod content is © K'aeloree.

Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal © TSR, Inc. The BioWare Infinity Engine is © BioWare Corp.

Please note that any and all redistribution and/or hosting of this mod is expressly unwanted without permission from the author(s).

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Version history

10 January 2010 - Version 3.0:
  • A few minor bugfixes
  • Restructured the basic code
  • TRAified the mod
27 December 2008 - Version 2.0:
  • "Of Marriage and Husbands" scenery talk added to SoA portion
  • All ToB content added--4 friendship talks, 2 scenery talks, 2 new epilogues
29 April 2008 - Version 1.0:
  • Initial release
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